
Zhaleti Church
Defence
Zhaleti's church of St George: a refuge. No captive-taker can seize anyone from the houses near it, and freed captives brought here are safe.
- Built in
- Ertso-Tianeti
History
St George's church at Zhaleti was the seat of the bishop of Ertso. In the raids, churches were places of refuge: many were walled, as at Gremi, Alaverdi and Nekresi.
Its shelter over the houses round it is a game choice.
Upgrades
- Level 1: Zhaleti ChurchSt George's church at Zhaleti. The houses near it are safe from captive-takers. A refuge: no captive-taker can seize anyone from a house within 170, and freed captives brought here are safe · 300 health
- Level 2: Walled Zhaleti Church (8 coins)A galavani wall and a bell tower: its shelter reaches farther, and archers shoot from the wall. A refuge: no captive-taker can seize anyone from a house within 230, and freed captives brought here are safe · Arrows: 4 dmg, every 1.1s · Range 130 · 520 health
Sources
More buildings
Sasakhle · Eklesia · Darbazi · Venakhi · Navsadguri · Magharo · Pharekhi · Signal Fire · Red Bridge · Koshki · Tsikhe · Monaspa · Moisari Camp · Sajinibo · Shavi Bazari
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